The annual Conference on Games Developers Started this week in San Francisco and, like every year, Microsoft Xbox Brand collected a collection of a game Demos for the media to try them out. All of these are from his study partners, specifically those under his id@Xbox Subbrand.
I spent several hours playing several games, talking to a few of the developers behind the titles and came out with the list of the most important sides of the upcoming games worth paying attention to.
Clear unclear: Expedition 33
The show's department for me was easy Claire Obscur: Expedition 33, an upcoming role in the French studio Sandfall Interactive. Key highlights include a wonderful art style that has shown an stunning amount of particle effects. The music of the game was also extremely pleasing, especially in combat. Fighting music of the RPG is often heard over and over during the long game and to have something I was looking forward to hearing was joy.
But the most exciting feature, and what Claire Okuskur really does to stand out from a typical JRPG was the struggle itself. It starts as it is based on turning-time freezes between you and the enemy, taking over attacks and defense-but quickly introduces several real-time elements.
When using special skills, you can press at specific moments to do more damage or perform attacks at once, similar to what you would see in the Mario game. You also have the opportunity to either avoid B, or for greater risk and reward, money with RB when the enemy attacks, followed by a counterattack. This real -time action is pushed even further by allowing the player, while the battle is paused and controls the image of Gustav, to squeeze LT to have an target of attack and then freely move the reticle and shoot at the weak spots of the enemy.
This mixture of real -time sequences of real -time sequences gives the game a super slow flow when engaging in enemies. I am excited to play all over the game when it comes out on April 23 for Xbox, PS5 and PC.
Hotel Barcelona
The Barcelona Hotel is led by Indy Super Duo Developers and Suda51, known for his deadly foremost and has no more games with heroes, respectively. When you hear these two names, you will expect this collaboration to have a strange, gloomy tone and that is exactly what the Barcelona hotel has.
This time Devs put their creative power towards Roguelik's lateral movement set in a horror movie. Fightse are struggling with your spooky sleeping camp while unlocking stronger and stronger capabilities. Every death sends you back to a mysterious hotel full of unusual and unusual characters. The game is very difficult, but playing told me it's part of the design. You intend to repeat these sequences and really learn the fight. Playing said there is a lot to find himself for the fans of his previous job and that he and Suda51 are working hard to make this best game to date.
The Barcelona Hotel is currently not announced, but will come to Xbox, PS5 and PC.
Mandreake
Mandragora is another game with lateral activities, but with a high emphasis on adjusting players while leveling. Our demo had three classes, while an additional three would be available in full play in the future. What was pleasantly surprising is that your character has six different upgrading trees, including trees for other hours. Do you want to play as hostile who with double poison tours, but still has access to the Mage casting? Of course, you can do that.
It is worth noting that the combat shares more DNA with mentally than other side games like dead cells. Actions cost endurance and priority of animation is crucial. You will not be able to move away from your attack when you want, so players will need to be strategic when involved in a fight. When you die (and want), a body is needed to collect your missing resources.
Mandragora appears on April 17 for Xbox, PS5, Nintendo Switch and PC.
Herds
Hardling was definitely the smallest of the matches I played at the event. You control a child with a magic wand that can direct these large, horned creatures away from you, just like dogs to put sheep. While leading the creatures through a destroyed, apocalyptic city, you find and recruit more of these beer on your flock. Gives where wild things are vibration.
Puzzles are pretty easy to solve and the game is definitely more about engaging and catching your new friends. After leaving the city for a colorful, lush meadow, the game introduces the opportunity to have your beer stampede forward at much faster speed. Demo ends after running through magical flowers like a musical crescent. It was quite short and easy to demo and I am interested in how the team will expand this in a full match.
Hardling comes out sometime in 2025 for Xbox and PC.
To t
Kiita Takahashi T-assuming me.
From Kiita Takahashi, the creator of the cult hit Katamari Damasi, comes a much more narratively focused title in T. You play as a 13-year-old child who has spent his entire life in T-position (their hands and shoulders cannot bend, as a character of the video game, which has an improperly loaded). Therefore, demo brings you through several mini games about how to live with this restriction. The child uses a special sink and an extra long toothbrush, for example.
Despite this, the game releases charm and pleasure, just as you expect this creator. The world is filled with strange characters, above all, most importantly your friend Giraffe, who wants to make sandwiches. But for every healthy element, there is a more moving but darker side of this story of age. The protagonist is abused on the first day of school because of their condition in the form of T.
Takahashi explained by demo that he tells a moving story approaching home, reflecting his experiences being abused as they grow in Japan. I am extremely interested in what to say and what this designer can do when the narrative is an essential element in his game.
To T comes out on May 28 for Xbox, PS5 and PC.