Zentry will bring its online multiplayer game Ragnarok Landverse to Sky Mavis' Ronin Web3 network.
The partnership combines Zentry's work in Web3 gaming with Ronin's distribution of blockchain titles.
Ragnarok Landverse continues the legacy of the classic MMORPG that has attracted over 100 million players worldwide since its inception and generated over $2 billion in lifetime revenue over over the past two decades.
Zentry said it is staying true to its immersive gameplay while offering new opportunities for players to earn and own. And he said that the arrival of Ragnarok on-chain will be a way for millions of gamers to join the Web3 ecosystem, connecting classic gameplay with digital ownership and community engagement.
Zentry is building a “gaming ecosystem for an integrated Gaming Economy.” Its leading game technology studio, Maxion, has an official partnership with Ragnarok publisher Gravity. Ragnarok Landverse is the Web3 version of the beloved classic, known for its immersive gameplay that invites players to embark on epic quests, face powerful monsters, and connect with a vibrant online community.
“Our partnership with Sky Mavis goes beyond launching Ragnarok Landverse on Ronin,” Jarindr Thitadilaka, CEO of Zentry, said in a statement. “Together, we're paving the way for gaming IPs biggest future move to Web3. By focusing on engaging gameplay, global reach, and blockchain-powered asset ownership – without relying on incentives like tokens – Ragnarok Landverse shows that it's possible play success Web3 through quality alone. We are fully committed to our vision of bringing 50 million global users on board to Web3 gaming.”
Ragnarok the origin

Ragnarok Online was launched in 2002 by South Korean developer Gravity and has become one of the most successful MMORPGs in gaming history. Inspired by the Korean manhwa series Ragnarök by Lee Myung-jin, the game's unique blend of Norse folklore, fantasy elements, and animated 2D characters set against rich 3D environments pitted players across the globe.
From its debut, Ragnarok became a cultural phenomenon, especially in Southeast Asia, where it remains one of the most popular gaming IPs of all time. Its success helped usher in the MMORPG boom in the early 2000s, along with titles like World of Warcraft and Runescape. Over the past two decades, Ragnarok Online has gathered more than 100 million players worldwide and generated more than $2 billion in lifetime revenue.
What set Ragnarok apart was its ability to inspire a deep sense of community. Players formed tight social groups through guild systems, cooperative dungeon raids, and competitive PvP modes such as War of Emperium. Its innovative job class system offered a wide range of character roles (such as Knights, Priests, and Assassins) each with unique skills and progression paths, allowing for highly personalized gameplay experiences.
In addition to gameplay, Ragnarok pioneered the concept of player-driven economies. Vibrant secondary markets emerged where players traded in-game items, zeny (in-game currency), and rare equipment. However, these markets operated informally, relying on third-party platforms or face-to-face trades, indicating the need for better infrastructure to support the thriving economies that.
Over the years, Ragnarok expanded its reach with spin-offs like Ragnarok DS, Ragnarok M: Eternal Love, and Ragnarok Origin, bringing the franchise to new platforms and audiences. Even today, active servers and private servers hosted by fans keep the game's legacy alive.
Now, with the release of Ragnarok Landverse on Ronin, the game enters a new chapter. By integrating blockchain technology, Ragnarok solves one of its longstanding challenges: formalizing and empowering the secondary markets that have always been part of its DNA . Players can now own and trade in-game assets while retaining the immersive gameplay, stories, and vibrant community that has defined Ragnarok for two decades.
New growth
With its soft launch attracting 400,000 players and generating $15 million in revenue from in-game item and NFT sales within a year, the game is positioned to continue its global following unification while inviting a new generation of players into its universe, Zentry said.
Ronin's history as the fastest growing game blockchain, along with its ecosystem of iconic Web3 titles like Axie Infinity and Pixels, make it the perfect home for Ragnarok Landverse to reach an active community, Zentry said.
With more than 4.7 million monthly active users and three million daily transactions, Ronin ensures a smooth integration of gameplay features and blockchain to support Zentry's vision of onboarding millions of players worldwide the world, said Zentry.
“Having been a Ragnarok player myself, I understand the deep nostalgia and connection this game evokes in its global community,” Trung Nguyen, CEO of Sky Mavis, said in a statement. . “Zentry's Ragnarok Landverse – with its massive player base and $15 million in NFT sales – proves that Web3 gaming is about creating experiences that players truly love, allowing for players to earn and collect. With Ronin's proven track record of powering Web3 hits and our mission to bring economic freedom to everyone, starting with gamers, we're thrilled to help expand Ragnarok Landverse to -listen even more and more actively,.”

The partnership between Zentry and Ronin extends beyond the Ragnarok Landverse, including Zentry as a node verifier on the Ronin network. Additionally, Zentry recently onboarded Ronin exclusively to Nexus Season 1, Zentry's player portal for humans and AI agents to help supercharge gaming communities.
Players can pre-register for Ragnarok Landverse access starting today and join the adventure in Q1 2025.
Ronin is an EVM-based blockchain purpose-built for gaming. Developed by Sky Mavis, creator of Axie Infinity, a breakout Web3 game with over $1.3B in revenue, Ronin is blockchain proven to scale one game to millions of daily active users , processing over $4 billion in NFT books to date. Zentry has 70 employees, and has raised $150 million to date.
In an email to GamesBeat, Zentry's Thitadilaka said of the promotion for the game, “Ragnarok is one of the most iconic gaming IPs in Southeast Asia and continues to resonate with millions of players who have grown up with it. It's the same sense of scale and impact as bringing something like Runescape or World of Warcraft online. What makes Ragnarok so special is not only the immersive gameplay but also the player-driven secondary markets that grew up around it. “
Thitadilaka said, “Players built whole in-game economies, even though the infrastructure to really support ownership didn't exist at the time. By bringing Ragnarok online, we saw an opportunity to solve these challenges through Web3 technology – empowering players to quickly own and trade assets while preserving their gameplay experience. original that made the game so popular. This is about honoring his legacy while extending it for the next generation of players.”
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