Leverages help make games to make permanent ideas and logos


Levers Is there a four-person team in Sweden who helps with paradio and publishers to make lasting permanent ideas and logos.

The company has been around for seven years and has been working with over 40 clients and projects. The list includes large companies like Bandai Naco and PAST In addition to “one-person's man in the Arctic Circle,” said Tarrows, Leadership and Chief of UP, an interview with Gamesbeat.

Sometimes the team will consult with studio early and sometimes he will come late.

“We have met financial teams, and have met irritated teams,” he said. “We've been around. And the Great Challenge is how we reach the studio?

He gives the walk Iomark, Stuart Dance, Stewart Dander Growed to 200 people who created the Birchman Hitman. They had developed four different game series, but Hitman was the largest one.

The IP Journey

“Hitman was 65% of the value of the company,” said Fennsbech. “You focus on gameplay and the tech and this is the case. But in addition to the love of your IP. With every time people are 'wear with your game, they are growing to your characters, and are getting used to that mood and tours. So this is the IP part.

And there is a third, about how to communicate that to the market.

“How do you place yourself to stand out and attractive to the right people?” he said.

Or Some

It is chiefs of charms and IP leader.

The previous foanners was a Fenheeesbech as Scandinavian games, which was with a concertated conceerateir. He worked in Gaming, promotion, and film over a decades and learned to learn IP value. He worked on 30 games about his lifestyle.

“I've served my time in the trenches,” he said. “We realized in Nordrisk, we realized that there was no even language for this about IP and what is needed from games.”

The company has a team of a team of four, and will work with others as required.

“We realize that a person knows how to lift an IP. They don't even know how much they need We are making advice about the problem we see that most studio think like this. They just want to make a game in them. “

For that, you have to bring the player to give them a emotional journey that they love it very much. You want a character that seeks revenge or trying to find peace. You need to design the IP to make it legally visible and make sure, he said. This is what you usually ask when you are reading a book or watch a film. Why do I care?

“We realize the problem of the industry that we do not propose on the IP. So it's not enough all gaining up with a complete focus on game content, “he said. “We take out the game. But the feelings and characters and the characters, so we'll talk about something else of IP. “

The lead team

That turns in three months of soft shock and IP Prayer, he said, at the end of the game when it is almost too late to change anything.

“What we've been doing for seven years help people to develop a bright idea early. The sweet place is to do it early. It is often made pulling in at an 80% limit, “he said. “We can make it out. If you do this, you do this, you are standing out on the market as not just a game game.”

This is essential that there are probably 17,000 games of games in the year. To stand out, you don't have to watch gameplay competitors. Your IP must be more mentally memorable.

“Today, you must also look at your emotional competitors. So it does not use the magic game with batman, you are not the same win. What is Batman doing emotional? It's in a large city of that IP. It's the abrupt columns samplelay, you need to compete with the feeling. “

Getting an input

The judgment has been working with 40 company in seven years.

It's not just one writer that is required to achieve this, FannesBing said. He says that the leadership team should be involved. But it is very different from a company to a company, as some studio is led by one creative force and others run with leadership groups. Some companies govern with the crazies and the wife of a wife who is not working with each other.

A example of being made back is the League of the legends. He picked up the most successful multiplayer game (Moba) with a lot of characters but there is little of a story. Now he went back and created $ 250 million on two poches of Arcane on Netflix. And now he picked something that subsidates are emotionally attached. And if you've ever been to the game of Leag Leag league, you can see the most of the population. Sonic started the grave from a silk in the same way, with a fast character with a fast opinion and game. Now, with the films, a Sanic emotional center is coming into focus.

Tha Fonnenesbech a 'creidsinn gu bheil companaidhean coltach ri companaidhean, agus tha cù Red agus Dearg a' dèanamh obraichean sgillteach a 'cruthachadh an IP aca.

“If you wish to pick up valuable IP, it's the thing that makes it the thing that makes it the hit,” he said. “But this is what makes you steady,” Fennsbech said. “I would recommend characters. You do not have to have a great deal of time. You can speak of an emotional journey and template. It's?

He said, “If you are picking Hitman or the most recent Bourne movie or so on, you are expecting a emotional journey. Lara Croft is still looking for her father in the ruins, and , you know, GERTT REVIA is still in order to protect the people trying to protect the same feeling . You think of Hitman, you think of a croft. You are a special and a particular view of a special These things begin to put up to him. The most of you have, the IP will grow. “

When it works well

The dead are the monster walking of IP reception.
The dead are the monster walking of IP reception.

Some companies as Skybound, make a walking dead in comic format. If it involves, he sends the writer's room on and produces a different type of media. He tests the waters and doubling on the beats. Before walking dead, the “Guys died,” he said.

But people need to look out for the “transcedy fishery,” said Fennsbech. “The attitude we go out on six media immediately, it will be a bigger. That does not work. You need all your things you have center and work on. It's so hard to make one good piece or fiction or story. “

In the way things have been working in the few years with 34,000 sidesbens in the industry, Fennsbech said there would be delayed to consult with. Although other large companies had been hit before, the crisis reached him in spring 2024, when a big game was there.

“Things are succeeding now, and feels how there is great need for this thinking so that the publishers and investors become slightly more cheapable about odd wonders , “he said. “If they are going to send the entire edition, they want to see something that last.”



Source link

Leave a Reply

Your email address will not be published. Required fields are marked *