NVIDIA Reflex technology just received a major upgrade. . The company's Reflex 2 takes things up a few notches thanks to some software wizardry. The end result? Promising to further reduce gaming latency by up to 75 percent. In this case, latency refers to how quickly the game responds to the player's actions.
Here's how it works, and it's pretty wild. Reflex 2 combines the previously existing low latency mode with what is called Frame Warp. This technology instructs the CPU to calculate the position of the next frame while the current frame is rendered by the GPU. The CPU uses player input, usually via a mouse, to calculate the upcoming camera position.
The tools then select an upcoming camera position and attach it to the current frame, waiting “for the very last moment to ensure that the latest input is shown on the screen.” This near-future look should “allow players to improve their targeting and tracking of enemies.”
But how can a pre-rendered image exist on top of the current frame without creating all sorts of visual inaccuracies? NVIDIA has developed a “latency-optimized predictive rendering algorithm” that uses data from previous frames to fill in any obvious gaps, so players will see a new frame with an updated camera position without any weird holes. Literally it is a deformation of the frame (hence the name).
The company demonstrated this technology at the Embark Studio exhibition. Finalwhich will be one of the first games to support this set of tools. The proof is in the pudding. The game running on the RTX 5070 GPU at 4K with maximum settings experienced 56ms of latency. The first version of Reflex reduced latency to 27ms, and Reflex 2 reduced it to 14ms.
In addition to FinalNVIDIA says that Grade will support the technology soon. The company notes that it used Reflex 2 with Frame Warp to reduce latency to an average of 3ms. Reflex 2 debuts as part of and support for other RTX GPUs will come sometime in the future.
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