Star Wars Zero looks like a XCOM with Jedi and Droids


EA and Lucasfilm shared the first glance at Star Wars ZeroIN A new strategic game with one player, created in the Star Wars Universe, at the celebration of Star Wars in Japan. The game was originally declared in 2022 As one of the three new names of “Star Wars”, developed or jointly developed by Respawn Entertainment, studio behind Jedi: The fallen order And Jedi: SurvivorIncluding a new shooter in the first person and another record in a series of Jedi. There is no solid release date yet, but Star Wars Zero will Be available on PC, Xbox Series X/S and PlayStation 5 in 2026.

“IN Star Wars ZeroPlayers will join the shoes of hawks, a former officer of the republic, to command the elite detachment of cunning operatives with the help of sandy and genuine history established in the Twilight of Clone Wars, according to the press release published with the trailer of the announcement.

Star Wars Zero Born in cooperation between the response and the new studio called Bit Reactor. Inspiration that the game clearly draws XCOM: The enemy is unknown And other strategic games Firaxis are not accidental. Bit Reactor employees include some former Firaxis employees, and the founder and creative director of BIT REACTOR Greg Forech was a senior art director XCOM: The enemy is unknown And Xcom 2.

“Our vision for Star Wars Zero based on gameplay columns that weave in exciting Star wars Galaxy with a fascinating gaming process of tactics, ”said Fourch in his statement. Star wars The history of the “Clon War” era, which has significant results from the choice of players, and a deep turn of the tactical struggle with an accessible and cinematic presentation. ”

Stiring some balance between the mass attractiveness of stellar wars and niche expectations of strategy and fans of tactics has always been a goal Zero CompanyField in Interview with PC Gamer In 2024, the leading animator Fortch and the Bit Hector Antunez (another kvassy XCOM) suggested that they want their game Star Wars to have a cinematic story of the Games of REPON, without missing the satisfactory strategic experience. “I do not think that the complexity is equal to depth,” said Frosert, “and I think this is really what we are concentrated on.



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