Streamer Twitch uses face recognition to make video games easier to access


Squirelo's passion The accessibility is double. He grew up around friends and family members living with disabilities and also had ADHD. In addition, he has a strong desire to help people. The release of the ability to play, began to launch at the end of last year, was the pinnacle of many years of efforts to cooperate with his Twitch community to create a program that pushed the boundaries and understanding the software yes. Access.

I always have a community of convulsions of people with disabilities and we tried to find things, he said. Those players helped Squirelo from the beginning, giving advice, testing new features and eventually providing people with tools to help them play.

Squirelo's creativity tries to target the personal nature of the disability experience. Although adaptive hardware such as Xbox adaptive controller and PlayStation's access controller provides customizations through buttons, switches, sticks and different buttons, the player is disabled is still disabled. Drought in aspects such as table space, personal strength and energy level and even their financial. A basic accounting account is free and allows players to control quite a lot of games available on PC through any movement on the face they have.

For Eduard Poch, Squirelo's vision is clearly active. As a child, Poch's strength and ingenuity allows him to use the standard controller. However, when he grew up and his disability progressed, limiting his hand movement, he needs to rely on adaptive devices. Although the hardware can be accessible, his personal experience has prevented him from using all devices on the market.

That's why I bought a computer, because I was easier to use the keyboard and mouse. Even so, I had difficulty achieving certain buttons, because I could only have one hand on the left of the keyboard. Thanks to the ability to play, I can use a larger number of buttons immediately with the simple motion of the face.

Poch's experience about buying many devices to find suitable solutions to say the problem that people with disabilities meet in gaming: Cost of playing. For those who are based on fixed income, they may expected to spend up to $ 300 on the establishment of a complete Xbox adaptive controller and about 250 dollars for a complete access controller. . Combining that with the need to buy switches, buttons and sticks from third -party suppliers and adaptive equipment may have the same cost as the control panel.

The cost of playing is significantly less. Even the unlimited high -end plan is only one -time payment of € 129 ($ 132). The only necessary device is a standard orange. And while the cost of playing is a cost that players with disabilities must consider, but it compared to finding an adaptive hardware settings that may not even work as a progress. Disability of individuals.

In some advertising documents of the program, the ability to play referring to the technology used as AI cut, but Squirelo admits the technology behind the software is not a high capacity that people think of when listening to when listening to see who. We are using computer vision in some way, but we can call it, “he said. The face of game actions. This is especially beneficial when the cost of developing the program.



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