Players are preparing for arrival Switching 2 This summer, and we have collected details together about how the ownership and exchange of games will work. The picture is united, and in the true fashion of Nintendo it is a little strange.
The developers who produce projects on Switch 2 will be able to sell their work as “Game for the game“This is similar to a traditional cartridge with a physical gaming business, but it does not have data about gaming data. Instead, when it crashes into Switch 2, Game key cards will automatically submit instructions on how to download the heading in question. The hardware will need to be connected to the Internet and enough space for the game files on its memory system or Microsd Express. It was loaded if the game does not require you to be online to play. Gamepot These cards with the game key will not be automatically connected to one console or to the Nintendo user account.
This is an unusual hybrid approach, and with many hybrid concepts you get the best and worst of both worlds. For example, the repository will be a higher degree in Switch 2, and the loading of the GAME-key cards will eat in this limited space. And, unfortunately, cards with the game key are not future customers against the day when Nintendo can decide to close the servers for Switch 2, as was the case with other hardware at sunset, like If and when this happens, the charts with the key of the game will essentially be useless.
But there are several approaches, especially when it comes to the exchange or resale of games. We already knew that Nintendo will have an option called This supports Local Multiplayer with only one purchased copy of the title, while virtual gaming cards offer digital exchange (if in ) Adding cards with a game key that are not attached to the Nintendo account of one person, facilitates the transfer of the game to a friend as soon as you finish with it, or resell it, and recoup some of the main issues for $ 80.