Like video The game industry continues to face big dismissal, storytelling jobs are receiving largest hit. The cutting of industry's work over the past few years, more than 30,000 roles have been removed in 2023 and 2024, designers tell stories that have been adequately affected, creative experts create factors. The story of the game and giving a title.
Even the director of the game AcknowledgedThen Carrie Patel, a successful author and developer with more than a decade of experience at the game studio Entertainment ObsidianFortunately, she was able to start her career many years ago. She could not imagine trying to break into the industry in today's conditions.
It seems more difficult and more difficult to find a road, Mr. Pat Patel said. I have heard colleagues hired within three or five years talking about basically the same.
Patel has been with Obsidian since 2013, when she started as a designer to report to her first person Permanent pillarA role -playing game Released in 2015. She is a story about the sequel to 2018, Pillars of Eternity II: Deadfireand continue working on narrative design for 2019 The world outside.
AcknowledgedA fantasy role -playing game is first placed in the same universe as the observer is welcomed Permanent pillar Se -ri, available today on Windows PC and Xbox Series X through early access. The official launch game is Tuesday, February 18.
Patel is very happy to launch a title with a rich, role -playing story, especially when talent needed to make such a game become more scarce in the industry. I think the role -playing games, especially the kind we create, give players a chance to show that they are very excited about their deep, nuances and respect for their time, she said .
Part of Obsidian's story of storytelling is not willing to rely on artificial intelligence. Good play stories will be written by good designers, Mr. Pat Patel said. The use of AI at Studios has developed over the past few years; A survey of industry workers Published earlier this year Report that 52 percent of respondents said they work at AI's development companies to develop games.
Despite the company's attention to technology, however, game manufacturers are less positive about anyone compared to the past years. I don't think any technology will replace the creativity of people, Mr. Pat Patel said. I think what makes our games special, our special stories and our dialogs and characters are things that I have never seen anyone copy. Other developers are definitely trying. Last March, Ubisoft introduced one The prototype AI That allows players to work with a non -play character.
Patel feels encouraged by the reception for games with complex stories like Baldur gate 3Speaking that there is an audience for thoughtful, sometimes complex games.
Our goal has never been the longest game that you will spend hundreds of hours, Mr. Pat Patel said. Our goal is always creating a really great game that gives you an adventure that you feel like you are the center of this extremely new world.
While Patel said that all the cultures of every team will be a bit different, depending on whom on it, but the strong leadership is the key. It is important to have enough assertiveness to promote the project to complete, so that people can clearly do what they are doing. It still means open to feedback on what is active or not. You want a group to become a creature that is always improved, she said.
Less efficient: The attitude of the CEO of Meta Mark Zuckerberg, who recently said that companies need moreMasculine energy“In their workplace. When technology companies return to their programs to support diversity, fairness and integration, and politicians aimed at supporting policies to support communities that are suffering from being suffering from communities. Disadvantages, leadership and attitudes of Patel are completely opposite to the masculine energy of Islam.