The famous game designer Jeff Minter returned with another modern look at the long -forgotten Atari title. Minter turned his psychedelic look at the 1984 arcade cabinet I, robotThe field of its version raises visual effects and occupies serious freedoms with an original design, accepting techniques and several new game modes.
Original I, robot was a failure Despite the fact that it is madeThe guy is behind Rocket team And StormThe field may be, it was just ahead of its time. In the end, this was the very first commercial video game using 3D polygon graphics in real time. The game came out eight years before Sega's Virtual racing And more than ten years before PlayStation and N64, 3D games to the mainstream brought.
The original title forced the players to control the robot when he jumped around the labyrinths to turn the color of the tiles and shoot enemies. There was also a giant eyeball, which should be avoided at all costs. The Minter version retains the main game mechanic, but increases speed and includes new gameplay elements. For example, there are new levels of the tube shooter and a study mode called Ungame. It looks quite elegant.
If the name Jeff Minter seems vaguely familiar, he is the person who did Tempest 2000 and his various continuationsThe field recently he remade the unrelated prototype atari called Like Arr Initially, this goes back to 1982. He also provided visual effects for video on Nine Inch nails.
Minter version I, robot This spring will be released on almost every platform, including Nintendo Switch, PC, PS4, PS5, Xbox One and Xbox Series X/S. The designer team also works on the port for the PlayStation VR2.