Veterans say Games are supporting the mental health and their mental well-being | ESA report


The Entertainment Software Society Showed (ESA) Study results Clarifying the benefits of games, with 77% of veterans saying that their life has a positive impact.

The ESA The majority of respondents said a video game has a positive impact for rest with weights and anxiety (Head of Eodine, interviewing the ESSBAT.

Similarly, when asked for reflection on their time in the service, they said that video players (85%) and enhanced team working and co-operation (73%).

“We have given the benefits of video games, and this is a new example offer a little strong example to this play,” said Priele-Lot. “We are proud of the positive impact Play game in supporting mental health, increasing the whole well-being and is very happy to know that these benefits is known.”

Stephen machuga, a veteran and founder and founder and director of action on Stack upEvery vagraean to support the mental health of a varying mental health through the Old Areas baging to friends and video members. “

“A continuing group of group determines the mental, social and emotional advantages of playing video games,” said Pierre-Louis. “We wanted to understand how their scrutiny conclusions relate to the people of veterans, and we have delighted to stay with others.”

He said, “Although a soldiers playing for entertainment, you also know that every other task as they give a significant impact on each other.”

In respect of some of the specific decision-making, on average, the ESA discover the Veterage games playing male video games. Male male. I think about 63% male, 37 years old, have been full time, married with children in the home.

“Most sculptures believe video games produce a healthy relief for stressful relief and anxiety and contributes to social and emotional wellbeing. “You can see some stats we have in the survey that 86% feels that playing video games provide 'Outlet.”

Who they are and how / what are they playing?

Handling shows the banner at Gaming events.
Handling shows the banner at Gaming events.

In addition to the impact and space of video games in life of old soldiers, explore the inspection audit, as they play and do. On average, male veteran news guards, 37 years of age, the Education College, full-time and married with home children. They have been listed and they served a average six years.

The majority (79%) playing with others per week. They preferred to play on console (74%) over personal computers (63%) and smartphones (62%) and enjoyable (62%) and attractive (62%) and attractive. When they were asked what they do normally play, they have the best option for the action property games (35%) Catlell Olon Olle Onlle (3%) and the moors.

“When it comes to connections, we found video games bringing veteran games to be together,” said Pierre-Louis.

Study Procedure

You checked online against PC / Conssole PC / Conservach PC / Conservative PC / Conservative PC / Conservative PC / Conservative in the USA (1457 PC / Conservative PC / Conservative in the USA) in the USA from 14-27, to understand the life of a video of Video life. Sample size = 1,096 Veterans videos, 508 non-soldiers video videos.

By 2015, a stack takes their two soldiers and civilians together through a common icon of gaming and geek culture. Through programs such as schedules, boxes of games to bolt to veteran to ventures in use, self-lacked prevention attempts through The overstat stack package (Stop) and Community Center Les Shekles, Panalanx House on over 60,000 US 60,000 USA and military service members to use humorously through the power of video

Detailed decisions about veterans and games.

The ancient veteran is difficult to minor, with the Federal Layoffs at government centers in the US as the administration of veterans. However, the report on the time of the report is, for the purpose of identifying ancient soldiers at the beginning of the military evaluation month, pierre-loaf.

“We've heard (positive results from matches on army veterans. We have done it so much, thinking of it, thinking of it, thinking of it.”

This is the first time Esa made a report on veterans and games. Machghag of stack will be up to be one of our speakers at our Gamesbrest 2025 Conference An event on May 19-20 in Los Angeles. The Esa also provides a session in terms of access in the video games at our event.

“We just found out that games are in the opportunity and the opportunity to relieve,” said Pierre-Louis. “When it comes to make connections, we found the video games bringing out for those in advanced path. So we were also looking at the time of these main links.



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